Profession

Professions reflect the training, background and inclinations of a character. Professions determine relative ease of effort in mastering skills. For example, a Fighter and a Magician can both develop mastery in the Plate Armor skill, but it will require the Magician to spend 5x as much effort (as reflected in Development Points cost) and 3x as long (as reflected in how many skill ranks may be developed per level), relative to the Fighter, to achieve equal mastery. Similarly, a Thief and a Cleric can both develop mastery in the Open Channeling Purifications Spell List skill, but it will cost the Thief more than 3x the effort of the Cleric, and it could take up to 3x as long to achieve equal mastery.

Arms Realm Professions
Pure Fighter Semis Armsmaster
Layman Bard
Rogue Dabbler
Thief Magent
Warrior Monk Monk
Paladin
Ranger
Channeling Realm Professions
Pure Animist Hybrids Healer Semis Paladin
Cleric Sorcerer Ranger
Essence Realm Professions
Pure Illusionist Hybrids Mystic Semis Dabbler
Magician Sorcerer Monk
Mentalism Realm Professions
Pure Lay Healer Hybrids Healer Semis Armsmaster
Mentalist Mystic Bard
Magent

Profession

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