Pathfinder's Rise of the Rolemaster
Professions reflect the training, background and inclinations of a character. Professions determine relative ease of effort in mastering skills. For example, a Fighter and a Magician can both develop mastery in the Plate Armor skill, but it will require the Magician to spend 5x as much effort (as reflected in Development Points cost) and 3x as long (as reflected in how many skill ranks may be developed per level), relative to the Fighter, to achieve equal mastery. Similarly, a Thief and a Cleric can both develop mastery in the Open Channeling Purifications Spell List skill, but it will cost the Thief more than 3x the effort of the Cleric, and it could take up to 3x as long to achieve equal mastery.
|Arms Realm Professions|
|Channeling Realm Professions|
|Essence Realm Professions|
|Mentalism Realm Professions|