Weapons

The Weapons Group has Standard Category and Standard Skill progression and the skills are all OB.

Weapon*1-Handed Concussion
Skills: each weapon is a separate skill
Applicable Stats: St/Ag/St
This category encompasses the use of weapons such as maces, clubs, morning stars and similar weapons usable in one hand.

Weapon*1-Handed Edged
Skills: each weapon is a separate skill
Applicable Stats: St/Ag/St
This category encompasses the use of weapons such as small and medium sized swords daggers and similar weapons usable in one hand.

Weapon*2-Handed
Skills: each weapon is a separate skill
Applicable Stats: St/Ag/St
This category encompasses the use of all melee weapons that are not polearms but require two hands to use, such as the quarterstaff, flail and two-handed sword.

Weapon*Missile
Skills: each weapon is a separate skill
Applicable Stats: Ag/St/Ag
This category encompasses the use of weapons such as bows, crossbows, slings and similar weapons that fire a light projectile.

Weapon*Missile Artillery
Skills: each weapon is a separate skill
Applicable Stats: In/Ag/Re
This category encompasses the use of weapons such as catapults, ballistas, trebuchets and similar weapons that fire a heavy projectiles.

Weapon*Polearm
Skills: each weapon is a separate skill
Applicable Stats: St/Ag/St
This category encompasses the use of weapons such as halberds and pikes and similar weapons with a long haft that require 2 hands to use.

Weapon*Thrown
Skills: each weapon is a separate skill
Applicable Stats: Ag/St/Ag
This category encompasses the use of weapons such as knives, darts, javelins and similar weapons that themselves become the projectile.

Weapons

Pathfinder's Rise of the Rolemaster Jack_Daniels Jack_Daniels